N

Splatoon 2

UMG

Splatoon 2 Rules

Match Setup

TEAM COMMUNICATION

Players & teams can communicate through their match chat. Match chat can be found on the page generated when you created your match or accepted a match. Use this chat as a method to communicate with your opponent to set the game up efficiently 

*SECONDARY ABILITIES ARE OFF BY DEFAULT DO NOT CHANGE*

1. Press the Y button to select “Create A Room.” You will be asked if you want to set a password, and if you want to enable voice chat through the Nintendo Online App. (It is recommended you leave Voice Chat off, especially if the event is a LAN environment, as it can interfere with connection)

2. You can choose to set a password with the Y button, and you will be prompted to set a 4 digit code. The combination does not matter, but ensure that you make clear to other players what you’ve set the password to, as they will not be able to enter without it.

3. Once the Private Battle has been created, you will first have the options to set the Mode, Stage, and Secondary Abilities (SECONDARY ABILITIES ARE OFF BY DEFAULT DO NOT CHANGE).

4. To set the Mode, make sure the cursor (a small squid) is hovering over the Mode panel. From there, you can scroll left or right to choose between Turf War, Rainmaker, Splat Zones, Tower Control, and Clam Blitz. Once you have chosen the intended Mode, move the cursor downward.

5. To set the Stage, hover the cursor over the panel that says “Stage Select” and press the A button.

6. Once your Map, Mode, and Secondary Abilities have all been satisfactorily set, look at the right side of the screen and verify that all players have reported. As they enter the Private Battle, their names will appear on the list

7. Once you are certain that all settings are correct and all players are in the Private Battle, scroll down to the “Ready” panel and press the A button. It is VERY important to set this correctly, because the only way to edit this once it’s been set is to either end and reform the Private Battle or to quickly run through the game and reset afterwards.

8. Once you’ve hit the “Ready” panel, you’ll enter the “Choose Teams” screen, where the Private Battle’s host must ensure that the teams are properly set.

9. For each player on the list, you must scroll down and then to either the left or right. You can set a player to be on Alpha Team, Bravo Team, or Spectating. 

**PLEASE ENSURE EVERYONE IS ON THE CORRECT TEAM PRIOR TO STARTING THE MATCH**

10. Once you have properly set the teams, scroll down to the “Looks Good” panel and press the A button.

11. Choose your weapons and gear then READY UP once you've confirmed your stuff.


CLAM BLITZ

Ancho-V Games
Mako Mart
New Albacore Hotel
Snapper Canal
Starfish Mainstage
The Reef
Wahoo World

SPLAT ZONE

Ancho-V Games
Humpback Pump Track
Inkblot Art Academy
Mako Mart
Musselforge Fitness
Piranha Pit
Starfish Mainstage
The Reef
Wahoo World 

RAINMAKER

Ancho-V Games 
Blackbelly Skatepark
Inkblot Art Academy
Mako Mart
Snapper Canal
Sturgeon Shipyard
The Reef
Wahoo World

TOWER CONTROL

Ancho-V Games
Inkblot Art Academy
Mako Mart
Shellendorg Institute
Starfish Mainstage
Sturgeon Shipyard
The Reef
Wahoo World 


Players & teams can communicate via their match chat. This can be found on your match page (where it says your maps/modes list, opponents gamertags, etc). Use this channel of communication to organize your match.

REPORT SCORES

To report scores, visit your match page. On this page you will be provided the option to report the scores (outcome) of your match. You will enter the number of maps/sets won and loss and click REPORT.

SCORE DISPUTE

If your match ends up in a score disputed, you can resolve this two ways.

  1. Click Give Up Match if this is an accident.
  2. Create a match dispute ticket here:   https://umggaming.com/support/ticket/create/11 (be sure to have proof of your match, match ID, and any other relevant information ready).

NO SHOWS

If a player/team has not shown up within 10 minutes of the match begin scheduled, please create a match dispute ticket. 

This can be done here:  https://umggaming.com/support/ticket/create/11    Be sure to have your match ID ready. This is displayed on your match page. Example of a match ID will be displayed like this L-345834 or C-3958382


LAG

*In the event of LAG occurring, players must continue to play and gather video evidence showing that LAG is affecting the fairness of the match. Teams must submit multiple player point of views to ensure this was not hindering just one person. If there was a sole person this was affecting, the outcome will stand.

*UMG does reserve the right to change or alter rulings to uphold overall fairness.

DISCONNECTIONS

If a player disconnects during the following, the game may be replayed/restarted

    - The disconnect occurred in the lobby, before the game began 
    - The disconnect occurred in the first 30 seconds, and neither team has pushed the objective more than halfway towards the goal

All instances of this MUST be addressed with proper video footage. If a team leaves without having the proper proof of this happening, they due risk forfeiting that map. 

Players will be given 3 disconnects over a set, on the 4th disconnect the game will begin without them.


UMGO General Rules

1. Rules are subject to change at any time; it is the responsibility of all participating users to know and understand the rules before scheduling any matches.

2. All UMGO accounts, teams, and roster sports are the property of UMG Events; any advertising of, or attempts to buy/sell/trade or exchange any aforementioned item is strictly prohibited. Violators will be removed from all UMG Online properties and all related accounts will be terminated. Furthermore, UMGO reserves the right to deactivate, reset, or temporarily suspend any account or team without notice that violates our Terms of Use.

3. Users must utilize their own unique username when competing on UMGO. This unique username must have been registered on UMGO personally by the user. The registered username must contain the correct and complete Name, Address, and Email of the user. If a false Name, Address, or Email was entered, the user voids the privilege to participate in the Ladders and Tournaments offered by UMG and to receive any prizes.

4. Users are prohibited from sharing UMGO account information; this includes, but is not limited to the following: usernames, passwords, gamertags, email accounts, etc. If another individual accesses your account, you may be disqualified from the Ladder/Tournament you are participating in as well as being removed from UMGO. As such, you are personally responsible for accepting an invitation to a team; someone else cannot accept a team invitation for you. If you do not personally accept a team invitation, you may be disqualified from competing, as well as forfeiting the ability to receive any prizes.

5. If a user is found to be evading an active penalty, the original account that was banned will be disabled, regardless of the original offense. In addition, users found to be participating on a team with a user that is evading a ban will be subject to penalties including removal from the site; we advise you to report the evading user immediately by utilizing our Ticket System.

6. Multiple users from the same household may compete on UMGO, however, cannot play on the same team or against each other if found to be breaking this rule you would risk being forfeit and banned from UMGO.


7. The Leader of a team can change the team name, blast message, logos, avatars and website links. The images/information submitted must be appropriate. Attempting to bypass the automatic censor by misspelling, inserting spaces or symbols, transposing letters, using look-alike symbols, or any other method is not allowed. Teams that attempt to bypass the censor will be subject to penalties.

8. Teams on a ladder must contain the minimum number of eligible players to remain active on a ladder. Teams without the minimum number of eligible players - especially teams that are "abandoned" - are subject to removal at the Staff's discretion.


9. Player's from outside of the region advertised for this ladder are not allowed to compete. Failure to compete in appropriate ladders will result in a temporary ban and possible rank reset.


10. As to ensure fair competition, UMGO reserves the right to amend all match-related rules listed herein on a case by case basis. Teams who manipulate these rules maliciously and/or at the expense of other members will be penalized for Unsportsmanlike Conduct.


11. If one player in a house hold is banned, the entire house hold is not permitted to play until the ban is up.


12. UMGO reserve the right to change, modify, or adapt all rules as deemed appropriate in order to uphold and maintain a spirit of overall fairness and good sportsmanship


Hacks

If a team is found to be using hacks, the whole roster will be punished, up to a ban from the website forever.

Communication

1. The use of any communications other than what is provided within the game is strictly prohibited. There are exceptions to this rule in which outside communication can be utilized. These exceptions include, but are not limited to: games that give you no advantage by using outside communication, games that do not have an in-game voice option, and games in which the rules specifically state that outside communication is allowed.

Cheating in Matches

1. UMGO has a zero tolerance policy for cheating; teams caught cheating, “glitching,” or abusing in-game mechanics in any way will be removed from UMG Online.



Acquiring Proof

1. Proof may be acquired by recording situations and all matches. Keep in mind, may the situation arise where a Dispute is made by the opposing team, and you are unable to provide valid proof of winning the previous match, you risk the match being cancelled. It is suggested to all users of UMGO to obtain valid proof, Disputed or not, to be safe.

2. All proof must be recorded an uploaded using the console's (Xbox One / PS4) "share" system; keep in mind, if a dispute occurs and there is not a direct upload from the console's share system, the user risks the match being cancelled. PVR Proof is accepted, but the console share system is the preferred method of accepted proof. If you are unable to paste your share system link into the provided proof slot in the ticket center, we suggest putting the link into a URL Shortener and using that link in your ticket.

3. If you do not use the consoles DVR feature, you risk your proof being considered "Insufficient". We HIGHLY suggest you use your consoles DVR feature for proof.

4. If you are unsure what proof to gather in a certain situation, visit our live-support and we will be glad to assist you!


Submitting Proof

1. When submitting proof, you must post the direct URL in the ticket. It is not the responsibility of a UMGO Staff Member to go outside of the direct link provided to search for the proof attempting to be submitted.

2. For proof to be considered valid, it must have the full scoreboard with gamertags, with the proof being clear enough for Staff to read it. Keep in mind, if valid proof is not provided, as it is the users primary responsibility to be sure it is in a Ticket, the proof provided that does not meet these standards will be considered “Insufficient” for the match.

3. Submitting fake, irrelevant, or old proof may result in a temporary suspension from UMGO.

4. Any conversation may not be considered valid proof; this includes, but is not limited to: Twitter conversations, PMs, AIMs, Skype, or messages through Xbox Live or Playstation Network. This means, messages are NOT a form of valid proof.

Valid Proof

  • No Shows - For no-show proof to be valid, it MUST be at-least 5 to 15 minutes long in a video form.
  • Forfeit (Wrong Rules) - For wrong rule proof to be valid, it MUST be in a video form. In the video, it needs to show what rule is wrong, and the FULL scoreboard so we can verify the gamertags. In your ticket, explain what rule is wrong.
  • Forfeit (Illegal Items) - If you are forfeiting someone for using illegal items (whether it's a perk, banend gun, ect) we highly suggest it be in a video form as it's less likely to be marked as invalid. It needs to clearly show them what they are using, and the full screoboard/gamertags. In the ticket, explain what illegal item they are using.

Additional Information

1) ALWAYS! Put the last four digits of the match ID in your clan tag. This makes it so people cannot use old proof against you.

2) If your video is longer than five minutes long, please provide time-stamps of what you are claiming is happening in the video for the admin. Without that, your proof may be marked as invalid.

3) Video proof is prefered rather than screenshots. In the event that video proof is provided by one team, and screenshots by the other, staff members have the right to side with the video proof.



Disputing

1. If a Dispute occurs, teams must submit a Ticket with valid proof of their claims; more information on how to acquire and submit proof can be found in the “Proof” section above.

2. Teams with 3 or more Disputes pending to be answered will be locked until the Disputes have been resolved.

3. All UMGO Staff decisions are final; if a decision is found to be wrong by the user, the user must “Escalate” the ticket, and will be handled in the order received.

Response Times

1. Tickets are handled in the order they are received; UMGO Staff should not be contacted regarding any Tickets that have been submitted. Have said user disagree with any call made in the Dispute, a Arena - Staff Report is to be submitted if all steps to find a right decision is made and the user is unsatisfied with a UMGO Staff Member.

2. Teams must report the match within 2 Hours of completion. If a team reports within 2 Hours and the opposing team fails to do so, the outcome will be determined by the reporting team. In addition, the same rule applies for Tickets being submitted for the match being disputed.

3. Teams found reporting the win for no reason and found abusing the times offered will result in a forfeit of the match and will risk suspension from UMG Online for Disputing on Purpose.

Escalating Tickets

1. All UMGO Staff decisions are final; if a decision is found to be wrong by the user, the user must “Escalate” the ticket, and will be handled in the order received.

2. In order to Escalate a Ticket, the user in which submitted the Ticket will need to be a Prime Member. Tickets will not be reviewed again by higher management unless Escalated. Users are not to contact any UMGO Staff Member to review a Ticket that has been already handled by a Staff Member.

3. You may escalate a ticket up until it is 7 days old. If the ticket exceeds 7 days the call for the match will remain final.

4. If you do not have prime or cannot escalate the ticket, you are allowed to respond to the ticket asking for an explanation from the admin. They will explain to you why they gave the call they did.

Wrong Calls

1. If you belive an admin has made an incorrect call, you will need to either escalate the ticket, or respond to the ticket asking the admin for an explanation. If they made a wrong call and they notice it, they will change the incorrect call. Otherwise, they will explain to you why you received the loss or a cancel.

2. Submitting additional ticktes after a call has been made may result in a 3 day ban for ticket spam.


1) If one person in your household is banned, all players living in that household are not permitted to play on UMG Online until the ban expires. Failure to comply will result in you getting banned for evading an active ban.

2) If you end up banned, you need to contest your ban by submitting a Dispute Account Ban ticket here: https://umggaming.com/support/ticket/create/2 if you believe the ban is a mistake. Please keep in mind, lying or attempting to lie/deceive UMG staff in regards to your ban can/will result in your ban length being extended. 

3) If you play out a match, you cannot forfeit your opponent for evading. If you report your opponent for evading before your match is finished, then it is allowed. 




• Ticket Spam (2 Days): Creating multiple tickets about the same thing, or abuse of our ticket system.

• Players from the same household in a team managing role (3 Days): Multiple players within the same household managing one team (Leader or Captain Role).

• Regional Rule Violation (2 Days): Playing cashouts/tournaments from a banned state, or playing on the incorrect ladder. 

• Regional Rule Violation Second Offense (7 Days): Playing cashouts/tournaments from a banned state, or playing on the incorrect ladder. 

• Regional Rule Violation Third Offense (30 Days): Playing cashouts/tournaments from a banned state, or playing on the incorrect ladder. 

• Disputing On Purpose (3 Days): Disputing the match without providing any proof in the ticket and/or disputing without a reason.

• Disputing On Purpose Second Offense (14 Days): Disputing the match without providing any proof in the ticket and/or disputing without a reason.

• Disputing On Purpose Third Offense (90 Days): Disputing the match without providing any proof in the ticket and/or disputing without a reason.

• Disputing On Purpose "Late Night" (3 Days): Disputing a match on purpose before the website auto-reports the win to the non-disputing team.

• Inappropriate Content (Varies): Providing proof unrelated to the match you are submitting a ticket for. Ban length will be at the discretion of UMG staff & will range from 1 day - lifetime.

• Fake Proof (Warning /3 Days): Creating fake proof and using it in an attempt to receive a win for a UMGO match. Ban length can vary depending on the severity of the situation.


• Fake Proof Second Offense (30 Days): Creating fake proof and using it in an attempt to receive a win for a UMGO match. Ban length can vary depending on the severity of the situation.

• Fake Proof Third Offense (90 Days): Creating fake proof and using it in an attempt to receive a win for a UMGO match. Ban length can vary depending on the severity of the situation.

• Fake Proof 3+ Offenses (Permanent): Creating fake proof and using it in an attempt to receive a win for a UMGO match. Ban length can vary depending on the severity of the situation.

• Cheating/Glitching (30 Days): Using a glitch/exploit or any method of getting an unfair advantage in a match.

• Free Wins/Money Transfers (30 Days): Giving yourself free wins or using the match finder to send money to someone.

• Buying/Selling UMG Property (14 Days): Buying or selling UMG property (includes but not limited to credits, accounts, teams, ect).

• Staff Abuse (3 Days): Abuse of a UMGO Staff Member.

• Impersonating Staff (14 Days): Impersonating a UMGO staff member. Ban length can vary depending on the severity of the situation.

• Evading An Active Ban (30 Days): Playing while evading an active ban.

• Evading An Active Ban Second Offense (60 Days): Playing while evading an active ban.

• Evading An Active Ban Third Offense (Permanent): Playing while evading an active ban.

• Scamming Users (30 Days): Scamming users via cashouts.

• Chargebacks (Permanent): Disputing a UMG payment.

• Lag Switching (3 Days): Purposely causing a match to lag and/or drop host.

• IP Flooding - Threatening (7 Days): Threatening to hit your opponent offline in a UMGO match. Ban length can vary depending on the severity of the situation. 

• IP Flooding (Permanent): IP Flooding / DDOS (Direct Denial of Service attack) other players in UMGO matches. Ban length can vary depending on the severity of the situation.


• Hijacking UMGO Accounts (Permanent): Hacking other players accounts or UMGO property.

• Modified Console (Permanent): Using a modified/hacked console or using hacks in game.



Please note that ban titles, descriptions, and lengths can change at the discretion of the admin.



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