CP

Call Of Duty: Warzone

UMG

Call Of Duty: Warzone Rules

Game Modes

Jailbreak In-Game Event


Effective 6/12 11:00 am ET

During your Wazrone match, if a team is fully eliminated and have no gulag attempts left and the in-game event "Jailbreak" occurs. Upon re-deploying because of this event, the team who was fully eliminated before this event was initiated in-game must immediately eliminate themselves. Players that have been re-deployed because of this CANNOT float around in their parachutes or accumulate or attempt to accumulate further eliminations. Doing so may result in a forfeit. Any eliminations accumulated by the eliminated team will not count.

To eliminate yourself upon re-deploy due to "Jailbreak" being activated, open your parachute and immediate cut the cord to your parachute. Doing this will cause your character to fall straight to the ground and eliminate yourself.



HOW TO WIN

Teams are competing to accumulate the most amount of eliminations within a game. The team with the most amount of eliminations at the end of the game will be awarded the win. In the event of a tie in eliminations , another map will be played to determine the winner.

HOW IT WORKS

Please have your Match ID displayed within your game chat to add a extra validation to your proof in the event of a score/match dispute.

Step 1: The hosting team will create the lobby and invite the opposing team using their Activision ID. Players Activision IDs can be found on the match page under the "gamertags" section. Please be sure when sending friend requests in-game that you are searching by Activision ID.

Step 2: Once all players participating in the match are in the lobby and everyone is ready, the hosting team may start the match.

Step 3: Teams will play and attempt to accumulate the most eliminations possible during their game. The team with the most eliminations during a game will be awarded the win. For tie-breaking situations, read above under the "How To Win" section.

Step 4: Once the match is complete, teams will report the outcome on their match page. If no option is seen, please ensure you have the correct team permissions and refresh your page. In the event of a dispute, please create a match dispute ticket.



HOW IT WORKS

Please have your Match ID displayed within your game chat to add a extra validation to your proof in the event of a score/match dispute.

Step 1:
The hosting team will create the lobby and invite the opposing team using their Activision ID. Players Activision IDs can be found on the match page under the "gamertags" section. Please be sure when sending friend requests in-game that you are searching by Activision ID.

Step 2: Once all players participating in the match are in the lobby and everyone is ready, the hosting team may start the match.

Step 3: Teams will play and attempt to accumulate the most eliminations possible during their game. The team with the most eliminations during a game will be awarded the win. With Drop Zone, players are required to land in designated areas on the map at the beginning of the match. Teams must remain there until the first circle is formed then they are free to move around the map to other areas.For tie-breaking situations, read below under the "How To Win" section.

Step 4: Once the match is complete, teams will report the outcome on their match page. If no option is seen, please ensure you have the correct team permissions and refresh your page. In the event of a dispute, please create a match dispute ticket.

Win Condition

Teams will play and attempt to accumulate the most eliminations possible during their game. The team with the most eliminations during a game will be awarded the win. With Drop Zone, players are required to land in designated areas on the map at the beginning of the match which is listed on the match page. Teams must remain there until the first circle is formed then they are free to move around the map to other areas. In the event of a tie in eliminations , another map will be played to determine a winner.

If a team fails to land in the designated location, they will risk a forfeit of the match. All proof of these claims must be submitted in video form.

DROP ZONE LOCATIONS

Atlas Superstore
Barakett Promenade East
Barakett Promenade West
BCH TV Station
City of Verdansk Port
Crash Site
Downtown Tavorsk District
Gorengard Lumber Yard
Karst River Quarry
Kart Racing Track
Krovnik Farmland
Layover
Storage Town
Tavorsk Park
The Gulag
Verdanks International Airport
Verdansk Hospital
Verdansk Stadium
Verdansk Train Station
Zhokov Boneyard



HOW IT WORKS

Please have your Match ID displayed within your game chat to add a extra validation to your proof in the event of a score/match dispute.

Step 1:
The hosting team will create the lobby and invite the opposing team using their Activision ID. Players Activision IDs can be found on the match page under the "gamertags" section. Please be sure when sending friend requests in-game that you are searching by Activision ID.

Step 2: Once all players participating in the match are in the lobby and everyone is ready, the hosting team may start the match.

Step 3: Teams will attempt to survive the longest in their match. The team that survives the longest will win the match. For tie-breaking situations, read below under the "How To Win" section.

Step 4: Once the match is complete, teams will report the outcome on their match page. If no option is seen, please ensure you have the correct team permissions and refresh your page. In the event of a dispute, please create a match dispute ticket.


Win Condition

Teams will attempt to survive the longest in their match. The team that survives the longest will win the match. If both players last until the end of the game, please use the following tie-breaker conditions listed below.

              A: The team with the most combined score will be awarded the win.
              B: The team with the most combined damage will be awarded the win.
              

*If neither A or B determine a winner, the match will be replayed.



Match Options

By default, when setting up a match Xbox & PlayStation players are allowed to compete. Teams will have the option to allow PC players or not allow PC players to compete in the match.

All PC players MUST be streaming their point of view when competing in this ladder and be able to provide their stream link and/or proof when asked for by their opponents or UMG admins. PC players found not streaming will be temporarily suspended from the website and the team they are on deleted.

Players may link their streams on their profile. If you are streaming on mixer, place your stream link in the match chat for verification.

LINK YOUR STREAMhttps://umggaming.com/account/profile


CHOOSE YOUR SERVER REGION(S)

When creating a match, teams will have the option to choose which region for the match. Options will be as follows:

    - North America
    - Europe
    - Global | Any Region



When creating a match, you will be given the option to choose your "Match Rules". This means, you are choosing what game mode you are wanting to play for your match. The following game modes are available:

    - Elimination Race
    - Drop Zone
    - Survival



When creating a match you will be asked to select your input devices available for your match. The option selected is what devices will be permitted within that match. If a player is playing on a device not listed for the match, they are NOT eligible to play within that match.

Available Options:

Controllers Only

Keyboard & Mouse Only

Controllers / Keyboard & Mouse

If you suspect a player of using a device not listed for your match, you will need to take proof to support your claims. Video proof is the only proof that will be accepted for Keyboard Claims, and incorrect input devices, screenshots will NOT be accepted.



Disconnections, Lag, & Proof Requirements

LAG

A team has 10 seconds to leave the match due to lag after landing/start, and it will be replayed if they can provide proof of lag and leaving the match For 2 vs 2 BOTH team members must leave within 10 seconds. If it is a cash out match and your opponent does not agree to replay, you must provide proof of lag and leave within 10 seconds, and the match will be canceled. If, however in that time you take damage from another player, pick up an item, or your opponent gets a elimination/knock the match will stand from that point on. If after this point a member disconnects from the match, the match will not be replayed or canceled. Enrolling in tournament/cash out matches, you agree to these terms. Ping is not a valid indicator of lag for us to identify lag we must see in-game evidence of that lag like skipping, freezing, rubber banding, etc

DISCONNECTIONS

Disconnections 30 seconds after landing in Warzone in tournaments can be replayed at admins discretion if valid proof is supplied of the disconnection promptly after it has occurred..

No replay will be issued without proof of disconnect. Your teammate must have left within 30 seconds after your disconnection in order for it to have gotten a replay.


We recommend that all proof be provided in video form. The clearer your proof the better, please be sure to show the following within your proof:

- Scoreboard showing all information (gamertags, eliminations , score, etc)
- Time & Date stamp to validate your proof in the event of a dispute.
- Match ID displayed within your game chat to add a extra validation to your proof.

NO SHOWS

All no show proof should be at least 5 minutes long in the form of video. In that video, teams should show the following attempts:

- Attempting to add their opponent in-game using their opponents Activision ID.
- If they are on your friends list, please show you attempting to invite them to the lobby and message them as well. Use your match chat.
- Time/Date stamp to ensure proof validation.

SCORE DISPUTE

For all match/score disputes, please make a match dispute ticket and include all proof pertaining to your match to ensure to correct outcome is being determined. Again, we highly recommend all proof be in video form.



UMGO General Rules

1. Rules are subject to change at any time; it is the responsibility of all participating users to know and understand the rules before scheduling any matches.

2. All UMGO accounts, teams, and roster sports are the property of UMG Events; any advertising of, or attempts to buy/sell/trade or exchange any aforementioned item is strictly prohibited. Violators will be removed from all UMG Online properties and all related accounts will be terminated. Furthermore, UMGO reserves the right to deactivate, reset, or temporarily suspend any account or team without notice that violates our Terms of Use.

3. Users must utilize their own unique username when competing on UMGO. This unique username must have been registered on UMGO personally by the user. The registered username must contain the correct and complete Name, Address, and Email of the user. If a false Name, Address, or Email was entered, the user voids the privilege to participate in the Ladders and Tournaments offered by UMG and to receive any prizes.

4. Users are prohibited from sharing UMGO account information; this includes, but is not limited to the following: usernames, passwords, gamertags, email accounts, etc. If another individual accesses your account, you may be disqualified from the Ladder/Tournament you are participating in as well as being removed from UMGO. As such, you are personally responsible for accepting an invitation to a team; someone else cannot accept a team invitation for you. If you do not personally accept a team invitation, you may be disqualified from competing, as well as forfeiting the ability to receive any prizes.

5. If a user is found to be evading an active penalty, the original account that was banned will be disabled, regardless of the original offense. In addition, users found to be participating on a team with a user that is evading a ban will be subject to penalties including removal from the site; we advise you to report the evading user immediately by utilizing our Ticket System.

6. Multiple users from the same household may compete on UMGO, however, cannot play on the same team or against each other if found to be breaking this rule you would risk being forfeit and banned from UMGO.


7. The Leader of a team can change the team name, blast message, logos, avatars and website links. The images/information submitted must be appropriate. Attempting to bypass the automatic censor by misspelling, inserting spaces or symbols, transposing letters, using look-alike symbols, or any other method is not allowed. Teams that attempt to bypass the censor will be subject to penalties.

8. Teams on a ladder must contain the minimum number of eligible players to remain active on a ladder. Teams without the minimum number of eligible players - especially teams that are "abandoned" - are subject to removal at the Staff's discretion.


9. Player's from outside of the region advertised for this ladder are not allowed to compete. Failure to compete in appropriate ladders will result in a temporary ban and possible rank reset.


10. As to ensure fair competition, UMGO reserves the right to amend all match-related rules listed herein on a case by case basis. Teams who manipulate these rules maliciously and/or at the expense of other members will be penalized for Unsportsmanlike Conduct.


11. If one player in a house hold is banned, the entire house hold is not permitted to play until the ban is up.


12. UMGO reserve the right to change, modify, or adapt all rules as deemed appropriate in order to uphold and maintain a spirit of overall fairness and good sportsmanship


1. A team has 15 Minutes to show for the match with the correct amount of eligible players and roster as shown for the match; failure to do so will result in a forfeit of the match.

2. In the situation that the opposing team does not show for the match, your team is to acquire valid proof of the opposing team not showing within the 15 Minutes offered to join the match, and submit a Ticket.

3.  Valid proof of a no-show can be described as a video that is at least 5 minutes, but preferably 15 minutes, showing the hosting team refusing to invite you.  You must also make an attempt to invite your opponent and show your opponent refusing to join your lobby. No show proof can NOT be pictures.

WHAT TO DO IF YOUR OPPONENT IS NO-SHOWING:

1. In the event your opponent is refusing to play your match, you need to have at-least 5 to 15 minutes of video proof showing that you are trying to invite him/her and/or are attempting to get in contact with them.

2. After the forfeit time, please uplaod your video proof and submit it in a dispute ticket. Your ticket will be handled in order it is received in. For a faster ticket response time, please view our Prime Membership page.

3. If you are uploading your proof on YouTube, FaceBook, or any other website, please make sure the video isn't on private and your privacy settings allow us to look at it.


WHEN TO START RECORDING NO-SHOWS:

1. If the host drops, start recording your no-show video incase the opposing team refuses to start playing again.

2. As soon as your match is accepted, start recording until the match starts!

3. Once a map is finished and you are waiting to start the next map, start recording!

4. If your opponents are stalling, start recording!



Hacks

If a team is found to be using hacks, the whole roster will be punished, up to a ban from the website forever.

Communication

1. The use of any communications other than what is provided within the game is strictly prohibited. There are exceptions to this rule in which outside communication can be utilized. These exceptions include, but are not limited to: games that give you no advantage by using outside communication, games that do not have an in-game voice option, and games in which the rules specifically state that outside communication is allowed.

Cheating in Matches

1. UMGO has a zero tolerance policy for cheating; teams caught cheating, “glitching,” or abusing in-game mechanics in any way will be removed from UMG Online.



Acquiring Proof

1. Proof may be acquired by recording situations and all matches. Keep in mind, may the situation arise where a Dispute is made by the opposing team, and you are unable to provide valid proof of winning the previous match, you risk the match being cancelled. It is suggested to all users of UMGO to obtain valid proof, Disputed or not, to be safe.

2. All proof must be recorded an uploaded using the console's (Xbox One / PS4) "share" system; keep in mind, if a dispute occurs and there is not a direct upload from the console's share system, the user risks the match being cancelled. PVR Proof is accepted, but the console share system is the preferred method of accepted proof. If you are unable to paste your share system link into the provided proof slot in the ticket center, we suggest putting the link into a URL Shortener and using that link in your ticket.

3. If you do not use the consoles DVR feature, you risk your proof being considered "Insufficient". We HIGHLY suggest you use your consoles DVR feature for proof.

4. If you are unsure what proof to gather in a certain situation, visit our live-support and we will be glad to assist you!


Submitting Proof

1. When submitting proof, you must post the direct URL in the ticket. It is not the responsibility of a UMGO Staff Member to go outside of the direct link provided to search for the proof attempting to be submitted.

2. For proof to be considered valid, it must have the full scoreboard with gamertags, with the proof being clear enough for Staff to read it. Keep in mind, if valid proof is not provided, as it is the users primary responsibility to be sure it is in a Ticket, the proof provided that does not meet these standards will be considered “Insufficient” for the match.

3. Submitting fake, irrelevant, or old proof may result in a temporary suspension from UMGO.

4. Any conversation may not be considered valid proof; this includes, but is not limited to: Twitter conversations, PMs, AIMs, Skype, or messages through Xbox Live or Playstation Network. This means, messages are NOT a form of valid proof.

Valid Proof

  • No Shows - For no-show proof to be valid, it MUST be at-least 5 to 15 minutes long in a video form.
  • Forfeit (Wrong Rules) - For wrong rule proof to be valid, it MUST be in a video form. In the video, it needs to show what rule is wrong, and the FULL scoreboard so we can verify the gamertags. In your ticket, explain what rule is wrong.
  • Forfeit (Illegal Items) - If you are forfeiting someone for using illegal items (whether it's a perk, banend gun, ect) we highly suggest it be in a video form as it's less likely to be marked as invalid. It needs to clearly show them what they are using, and the full screoboard/gamertags. In the ticket, explain what illegal item they are using.

Additional Information

1) ALWAYS! Put the last four digits of the match ID in your clan tag. This makes it so people cannot use old proof against you.

2) If your video is longer than five minutes long, please provide time-stamps of what you are claiming is happening in the video for the admin. Without that, your proof may be marked as invalid.

3) Video proof is prefered rather than screenshots. In the event that video proof is provided by one team, and screenshots by the other, staff members have the right to side with the video proof.



Reporting 

1. It is the responsibility of all teams involved in a match to report scores. Teams must report the match within 2 Hours of completion. If a team reports within 2 Hours and the opposing team fails to do so, the outcome will be determined by the reporting team.  The match outcome will NOT be overturned.

2. Teams found reporting the win for no reason will result in a forfeit of the match and will risk suspension from UMG Online for Disputing on Purpose.

3. Reporting a match before it has been played is NOT a forfeit.  If a team reports their win or a match issue prior to the match being played and that team loses, they are required to submit a ticket under the category "Accept Loss".  Not doing so may also result in a suspension from UMG Online for Disputing on Purpose. If your opponent reports a match issue prior to the match being played, you are still responsible for gathering proof of your claims (ex: no show).

4. If you report the loss for your team, we will NOT reverse or cancel thematch. It is the responsibility of the reporter to report the correct score.


Disputing

1. If a Dispute occurs, teams must submit a Ticket with valid proof of their claims; more information on how to acquire and submit proof can be found in the “Proof” section above. If a team does not submit a ticket in the provided 2 hour time period, they are risking receiving the loss for the match.  The match outcome will NOT be overturned if a ticket is submitted late or not submitted at all

2. Teams with 3 or more Disputes pending to be answered will be locked until the Disputes have been resolved.

3. When disputing, you MUST have proof to back up your claims. You cannot dispute a match without providing valid proof. If you do not have proof to support your claims, you should NOT dispute the match. Disputing the match without providing valid proof will result in you getting banned for disputing on purpose.



Disputing

1. If a Dispute occurs, teams must submit a Ticket with valid proof of their claims; more information on how to acquire and submit proof can be found in the “Proof” section above.

2. Teams with 3 or more Disputes pending to be answered will be locked until the Disputes have been resolved.

3. All UMGO Staff decisions are final; if a decision is found to be wrong by the user, the user must “Escalate” the ticket, and will be handled in the order received.

Response Times

1. Tickets are handled in the order they are received; UMGO Staff should not be contacted regarding any Tickets that have been submitted. Have said user disagree with any call made in the Dispute, a Arena - Staff Report is to be submitted if all steps to find a right decision is made and the user is unsatisfied with a UMGO Staff Member.

2. Teams must report the match within 2 Hours of completion. If a team reports within 2 Hours and the opposing team fails to do so, the outcome will be determined by the reporting team. In addition, the same rule applies for Tickets being submitted for the match being disputed.

3. Teams found reporting the win for no reason and found abusing the times offered will result in a forfeit of the match and will risk suspension from UMG Online for Disputing on Purpose.

Escalating Tickets

1. All UMGO Staff decisions are final; if a decision is found to be wrong by the user, the user must “Escalate” the ticket, and will be handled in the order received.

2. In order to Escalate a Ticket, the user in which submitted the Ticket will need to be a Prime Member. Tickets will not be reviewed again by higher management unless Escalated. Users are not to contact any UMGO Staff Member to review a Ticket that has been already handled by a Staff Member.

3. You may escalate a ticket up until it is 7 days old. If the ticket exceeds 7 days the call for the match will remain final.

4. If you do not have prime or cannot escalate the ticket, you are allowed to respond to the ticket asking for an explanation from the admin. They will explain to you why they gave the call they did.

Wrong Calls

1. If you belive an admin has made an incorrect call, you will need to either escalate the ticket, or respond to the ticket asking the admin for an explanation. If they made a wrong call and they notice it, they will change the incorrect call. Otherwise, they will explain to you why you received the loss or a cancel.

2. Submitting additional ticktes after a call has been made may result in a 3 day ban for ticket spam.



1) If one person in your household is banned, all players living in that household are not permitted to play on UMG Online until the ban expires. Failure to comply will result in you getting banned for evading an active ban.

2) If you end up banned, you need to contest your ban by submitting a Dispute Account Ban ticket here: https://umggaming.com/support/ticket/create/2 if you believe the ban is a mistake. Please keep in mind, lying or attempting to lie/deceive UMG staff in regards to your ban can/will result in your ban length being extended.

3) If you play out a match, you cannot forfeit your opponent for evading. If you report your opponent for evading before your match is finished, then it is allowed.




• Ticket Spam (2 Days): Creating multiple tickets about the same thing, or abuse of our ticket system.

• Players from the same household in a team managing role (3 Days): Multiple players within the same household managing one team (Leader or Captain Role).

• Regional Rule Violation (2 Days): Playing cashouts/tournaments from a banned state, or playing on the incorrect ladder.

• Regional Rule Violation Second Offense (7 Days): Playing cashouts/tournaments from a banned state, or playing on the incorrect ladder.

• Regional Rule Violation Third Offense (30 Days): Playing cashouts/tournaments from a banned state, or playing on the incorrect ladder.

• Disputing On Purpose (3 Days): Disputing the match without providing any proof in the ticket and/or disputing without a reason.

• Disputing On Purpose Second Offense (14 Days): Disputing the match without providing any proof in the ticket and/or disputing without a reason.

• Disputing On Purpose Third Offense (90 Days): Disputing the match without providing any proof in the ticket and/or disputing without a reason.

• Disputing On Purpose "Late Night" (3 Days): Disputing a match on purpose before the website auto-reports the win to the non-disputing team.

• Inappropriate Content (Varies): Providing proof unrelated to the match you are submitting a ticket for. Ban length will be at the discretion of UMG staff & will range from 1 day - lifetime.

• Fake Proof (Warning /3 Days): Creating fake proof and using it in an attempt to receive a win for a UMGO match. Ban length can vary depending on the severity of the situation.


• Fake Proof Second Offense (30 Days): Creating fake proof and using it in an attempt to receive a win for a UMGO match. Ban length can vary depending on the severity of the situation.

• Fake Proof Third Offense (90 Days): Creating fake proof and using it in an attempt to receive a win for a UMGO match. Ban length can vary depending on the severity of the situation.

• Fake Proof 3+ Offenses (Permanent): Creating fake proof and using it in an attempt to receive a win for a UMGO match. Ban length can vary depending on the severity of the situation.

• Cheating/Glitching (30 Days): Using a glitch/exploit or any method of getting an unfair advantage in a match.

• Free Wins/Money Transfers (30 Days): Giving yourself free wins or using the match finder to send money to someone.

• Buying/Selling UMG Property (14 Days): Buying or selling UMG property (includes but not limited to credits, accounts, teams, ect).

• Staff Abuse (3 Days): Abuse of a UMGO Staff Member.

• Impersonating Staff (14 Days): Impersonating a UMGO staff member. Ban length can vary depending on the severity of the situation.

• Evading An Active Ban (30 Days): Playing while evading an active ban.

• Evading An Active Ban Second Offense (60 Days): Playing while evading an active ban.

• Evading An Active Ban Third Offense (Permanent): Playing while evading an active ban.

• Scamming Users (30 Days): Scamming users via cashouts.

• Chargebacks (Permanent): Disputing a UMG payment.

• Lag Switching (3 Days): Purposely causing a match to lag and/or drop host.

• IP Flooding - Threatening (7 Days): Threatening to hit your opponent offline in a UMGO match. Ban length can vary depending on the severity of the situation.

• IP Flooding (Permanent): IP Flooding / DDOS (Direct Denial of Service attack) other players in UMGO matches. Ban length can vary depending on the severity of the situation.


• Hijacking UMGO Accounts (Permanent): Hacking other players accounts or UMGO property.

• Modified Console (Permanent): Using a modified/hacked console or using hacks in game.



Please note that ban titles, descriptions, and lengths can change at the discretion of the admin.



UMG Services are not directed to children under the age of 13. To register for a user account for the Services, you must be 13 years of age or older. This includes competing in skill based matches (Tournaments, Cash Outs, and/or Free XP ladder matches).


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