10

November

Xbox One

Prime $800 2v2 Search and Destroy

General

These rules are subject to change at any time. It is the teams and/or players responsibility to read all rules prior to each tournament.

Selecting "eSports Modes" will apply the below settings.


Pre-Match Timer: 15 seconds

Team Change In-Game: Enabled

Spectating: Team Only

Spectating POV: First Person Only

Killcam: Enabled

Mini-Map: Normal

Battle Chatter: Disabled

Announcer: Enabled

Join-In-Progress: Allowed

Intermission: Disabled



Rules

Time Limit: 5 minutes

Score Limit: 250 Points

Activation Delay: None

Location Order: Normal

CODCaster: Enabled

Game Settings

Pre-Match Timer: 15 seconds

Team Change In-Game: Enabled

Spectating: Team Only

Spectating POV: First Person Only

Killcam: Enabled

Mini-Map: Normal

Battle Chatter: Disabled

Announcer: Enabled

Spawn Settings

Respawn Delay: None

Force Respawn: Enabled

Wave Spawn Delay: Disabled

Suicide Penalty: 2.5 seconds

Team Kill Penalty: None



Hardcore Mode: Disabled

Health: Normal

Health Regeneration: Normal

Friendly Fire: Enabled

Number of Lives: Unlimited (Search and Destroy - 1 life)

Teamkill Kick Limit: Unlimited

Headshots Only: Disabled

Explosive Delay: None

Scorestreak Delay: 15 seconds



Rules

Round Length: 1.5 minutes

Score Limit: 6 Points

Bomb Timer: 45 seconds

Plant Time: 5 seconds

Defuse Time:7.5 seconds

Multi Bomb: Disabled

Switch Sides: Every Round

Silent Plant: Enabled

CODCaster: Enabled

Game Settings

Pre-Match Timer: 15 seconds

Pre-Round Timer: 5 seconds

Team Change In-Game: Enabled

Spectating: Team Only

Spectating POV: First Person Only

Killcam: Enabled

Mini-Map: Normal

Battle Chatter: Disabled

Announcer: Enabled

Spawn Settings

Respawn Delay: None

Force Respawn: Enabled

Wave Spawn Delay: Disabled

Suicide Penalty: None

Team Kill Penalty: None



Rules

Time Limit: 10 minutes

Capture Limit: Unlimited

Winning Conditions: Flag Captures

Auto Return Time: 30 seconds

Pickup Time: None

Enemy Carrier: Delayed

Extra Time: 1 minute

CODCaster: Enabled

Game Settings

Pre-Match Timer: 15 seconds

Pre-Round Timer: 5 seconds

Team Change In-Game: Enabled

Spectating: Team Only

Spectating POV: First Person Only

Killcam: Enabled

Mini-Map: Normal

Battle Chatter: Disabled

Announcer: Enabled

Spawn Settings

Respawn Delay: 5 seconds

Force Respawn: Enabled

Wave Spawn Delay: Disabled

Suicide Penalty: None

Team Kill Penalty: None



Rules

Time Limit: 10 minutes

Score Limit: Unlimited

Ball Count: 1

Carrier Armor: Normal

Carry Score: 7

Throw Score: 3

Reset Time: 15 seconds

CODCaster: Enabled

Game Settings

Pre-Match Timer: 15 seconds

Pre-Round Timer: 5 seconds

Team Change In-Game: Enabled

Spectating: Team Only

Spectating POV: First Person Only

Killcam: Enabled

Mini-Map: Normal

Battle Chatter: Disabled

Announcer: Enabled

Spawn Settings

Respawn Delay: 5 seconds

Force Respawn: Enabled

Wave Spawn Delay: Disabled

Suicide Penalty: None

Team Kill Penalty: None



Restricted Items

Turrets

Incendiary Shells

Restricted Weapons

All Launchers

Lewis

MG 15

Bren

MG 42

Restricted Attachments

High Caliber

Rapid Fire

Restricted Scorestreaks

Recon Aircraft

Counter Recon Aircraft

Care Package

Emergency Airdrop

Paratroopers

Restricted Basic Trainings

Espionage

Launched

Requisitions

Instincts

Rifleman

Lookout

Ordnance

Concussed

Bang

Restricted Equipment

S-Mine 44

Satchel Charge



Hardpoint

Adrennes Forest

Gibraltar

London Docks

Saint Marie Du Mont

Search and Destroy

Ardennes Forest

Gibraltar

London Docks

Saint Marie Du Mont

USS Texas

Capture the Flag

Ardennes Forest

Flak Tower

London Docks

Saint Marie Du Mont

Gridiron

Flak Tower

London Docks

Saint Marie Du Mont



General Rules

1. Players competing in any UMGO tournament, must be a resident of the United States, Mexico, Puerto Rico and Canada. Players must not be a resident of the state of Arizona, Connecticut, Maryland or the territory of Quebec.

2. There is only one prize per household for each tournament.

3. If a player’s account is banned for any reason by UMGO that said player cannot avoid that ban in any way to play in another UMGO tournament. If said player makes a secondary account and is playing in a UMGO tournament, said player and his/her team will be disqualified from the rest of the tournament with no credit refund. There will be no exceptions.

4. If any team fails to report an issue with another team and knows another team is doing something that can get them banned or disqualified from a tournament that team that didn’t report may risk forfeiture and no refund of credits.

5. If and when leadership of a team is given to another member of that team. That person gives up all privileges that a leader gets.

6. To join a tournament team you may not join the team from a proxy IP address. If a player does so, you risk being forfeited.

7. Substitutions are not allowed in our tournaments. Once the tournament begins your roster is final.

8. Users may not share accounts, Xbox Live accounts, PlayStation Network accounts, or any aliases linked a designated player’s account. Doing so can lead to a temporary ban from the site.

9. Any form of abuse of any staff member is prohibited. If a user does abuse a staff member, that user risks a temporary site ban and/or disqualification that said user is participating in currently.

10. If a user disputes any payment from UMGO, said user is at risk of getting banned from UMGO.

11. Tournament bracket size and prize are subject to change depending on the total number of eligible teams at the start of a tournament.

12. In order to be refunded for connection issues you must provide valid proof. The valid proof would have to be: showing that your router is plugged in and and all cords are connected. Then showing the front of the router showing which lights are on/off. Then following the ethernet from your router to your xbox/playstation and showing that it is connected on both ends. Then showing your xbox/playstation not being able to connect to the internet. This must all be in 1 video. Time and Date must be displayed in the proof as well. This needs to be submitted in a tournament support ticket.

13. UMGO reserve the right to change, modify, or adapt all rules as deemed appropriate in order to uphold and maintain a spirit of overall fairness and good sportsmanship



1. Players who move their Character outside of the normal boundaries of a Map may Forfeit the Game. Moving outside of the normal boundaries of a Map includes but is not limited to part of the Character’s body passing through what should be a non-permeable surface or object, and moving into any area from which your Character registers shots on an opponent who is not able to register shots on your Character.

2. Players may only use the default version of each weapon. Use of any weapon variant that has been Statistically rebalanced or any other restricted item is subject to the restricted items penalties listed in the Penalties section of this rules page.

3. If a Player finds that they are unable to Aim Down Sights (ADS) properly, they should notify a Tournament Official immediately. If the Tournament Official is able to confirm that this has occurred, they will determine whether the Round/Game should be restarted, the Game win should be awarded to a Team, or the conditions under which the Round/Game should be resumed.

4. After a Private Match has been created, only Players on the two Teams and UMGO Staff members may be invited/join. If a Player who is not a registered member of one of the Teams (ineligible player) joins a Game, the Game must be ended. If a Player is found to have invited an ineligible Player to a Game, they will Forfeit the Game.

5. If a player lags out during the first 30 second or before the first kill the map or round, the game should be ended and restarted for all game modes.

a) The team who lost the player should either leave the game, switch to spectator mode, or end the game if that team is host.
b) For Search and Destroy, the map should be resumed from the scores prior to the player losing connection to the private match lobby.

6. If a player lags out after the first 30 seconds and/or after the first kill, the match must continue.

a)   If a Player disconnects from a Search and Destroy Game, the current Round must be completed. After that Round has been completed, the Game must be ended. It is the responsibility of the shorthanded Team to end or leave the Game before the start of the next Round. Rounds that are played while a Team is shorthanded will be counted. After a Game is ended, the shorthanded Team will be given 5 minutes for their teammate to return before they must start another Round shorthanded. When the Game resumes, the score will be as it was when the Game was ended and the Teams will be set to resume the Game from proper sides.

7. Any form of cheating, glitching, abusing in-game mechanics, or unsportsmanlike behavior may result in a Forfeit of a Game, Match, or Ban from UMG Online..

8. UMGO reserves the right to broadcast any Match. If UMGO chooses to broadcast a Match, UMGO Staff members must be allowed into each Game. If UMG Staff members are unable to connect to a Host, all other hosting options may be explored until a suitable Host is found.

9. Third party communication is allowed for this tournament. (i.e skype, TeamSpeak, Party Chat, etc.). However, players must be able to communicate with any staff member that joins the lobby.

10. If your team is competing in mutiple UMG tournaments at once and your team is in the finals of one of these tournaments, your team has 20 minutes from the scheduled match time to play the finals match or your team risks being reported as a no show and can lead to a forfeit of the finals match or being forced to playing man down.

11. Hosting wrong settings will result in a forfeit of the map. We will no longer issue replays as players have been abusing this system. Users must report this issue as soon as it occurs. Teams cannot come to live support after the map/match is over to report the issue. The results of the map/match will stand if so..Settings excluded from this rule are Team Changing, Pre-round/Match timers. Along with other settings that have no direct impact on the game itself. Once a wrong setting is noticed, the non-hosting team is to back out and report the issue immediately to live support. Video proof will be needed. A live support specialist will then determine if a replay of the round is to occur, a restart from where it was ended or a forfeit of the map needs to be issued.

12. Teams can only play one man down in a tournament match. Not having the required amount of players in the lobby at the time given by a referee will result in a forfeit of the map.


1. Tournament matches are expected to be played at the scheduled match time. If an opposing team fails to show up after 10 minutes after the scheduled time, you must report a no show to live support. We will then contact the opposing team to confirm the no show.

2. If random users enter the room, you must ask them to leave. If they leave immediately without disrupting the match then the match will continue. If random user(s) interfere in a match then the hosting team must end the map, restart, and continue from the same score when the inference happened.

3. If a team reports a loss for a match, they cannot then contact Live Support looking to get the match reverted/replayed. Matches are only reverted/replayed if a match being advanced is due to admin error..

4. If any match that is started and played before the scheduled time, it will not be considered a warm-up and it will count as an official game.

5. Any claims for glitching, banned weapons, or cheating you must contact live support. Please have video proof ready when contacting live support.

6. Teams have up to 5 minutes between maps. Extra time may be given if live support feels it’s necessary to extend the 5 minute time limit.

7. If the hosting team ends the map early before it concludes, the map will continue where the map was ended. Unless stated otherwise by UMG Online staff.

8. Hosting the wrong map will be a replay of the correct map unless the map hosted is included in the current match rotation and the entire map was played out. You will substitute that map for another. For example, the maps are Strike, Vacant, & Bog. The first hosting team hosts Vacant and plays the map out. The second hosting team will host Strike as second map, etc.


1. Tournament matches must be played on time. There is not under any circumstance any delays in the tournament, unless live support allows a delay.

2. Users have 5 minutes from the time their opponent(s) reporting a win/loss  to dispute the match or report a loss. Teams that fail to report the outcome of their matches may risk being temporarily banned from the UMG Online for tournament disruption.

3. The use of keyboard and mouse are prohibited from tournament play. Using a keyboard and mouse will result in a disqualification from the tournament if the user(s) being accused have been proven guilty.

4. Using a banned item (perk, attachment, gun, etc) will result in a forfeit of the map. Video proof must be provided to live support.



1. In a best of 3 series, the lower seeded team (furthers from zero) will host map 1. The higher seeded (closes to zero) team will host map 2. 3rd map host is awarded to the team who won more more rounds between map 1 & 2. If this score is tied, the higher seeded team will host 3rd map.The rotation of game modes is Hardpoint, Uplink, Search and Destroy for best of 3 matches.

2. In a best of 5 series, the lower seeded team will host map 1 & 2. The higher seeded team will host maps 3 & 4. 5th map host is awarded to the team who won more more rounds during maps 1, 2, 3, 4 . If this score is tied, the higher seeded team will host 5th map. The rotation of game modes is Hardpoint, Uplink, Search and Destroy, Hardpoint, Search and Destroy for best of 5 matches.

3. Teams may request for a lag test. A lag test will last 30 seconds on a map that isn’t  one of the maps for the match. If a team disagrees with the connection they must contact Live Support and a specialist will provide the team with a referee who will come in run an additional lag test. If the referee determines the host is unplayable the hosting team must try another host until a reasonable host can be found. If no reasonable host can be found, the referee can act as a neutral host for the match. In this case both teams will forfeit their ability to host and the referee will host all maps. There will be no exceptions for this scenario.

4. If a player disconnects while the map is loading the map must be restarted. If a player disconnects during a “kill dependent” game mode the hosting team must end the game within 15 seconds or the non-hosting team has 15 seconds to leave the match and then report the issue to live support 5. If a player disconnects during a non “kill dependent” game mode the map will be played out. The player can be invited back to the game



1. If a dispute occurs teams must contact tournament live support with valid proof of their claims. If live support is offline, users must submit a tournament support ticket.For proof to be considered valid it must be clear, show the other teams gamertags along with the scoreboard, and must have proof of the accusation. (Cheating/Glitching, etc…).



1. When submitting a ticket, fill out all the whole ticket with the correct information.

2. All UMGO staff decisions are final. If a decision is made from a ticket, additional tickets are allowed if they have new information that would potentially change the outcome of a specific match.

3. Tickets are handled in order that they are received. UMGO staff should not be contacted regarding any tickets that have been submitted.




Prizes

  • $640.00/1st

    $320.00/player

  • $160.00/2nd

    $80.00/player

Prize Claim

Prize claims are to be completed within 24 hours of completion of the tournament or risk forfeiture of prize. You may process a Prize Claim here.May take up to 72 hours for a claim to be processed.
Player's from ARIZONA, CONNECTICUT, MARYLAND, QUEBEC are not eligible to receive any Prizes from UMG Online.

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