STARTS DEC 30TH AT 8:00 PM EST
|$300 Blackout 1v1 Battle Royale Tournament hosted by UMG|
How To Win:
For this tournament you will play two games. Each game you must keep track of your kills for each game played. The combined amount of kills for each game will determine which team will win the match. If out of the two games played the kills are tied a third map will be played to determine a winner for the match.
The lower seeded team (closest to 0) will host map 1. The higher seeded seed (furthest from 0) will host map 2. If a third map is needed the lower seeded (closest to 0) team will host.
The following actions will be considered sabotage and will result in a forfeit of the map:
Damaging any of your opponents Vehicles, Equipment, Items, etc will result in a forfeit.
Running over your opponent with a vehicle or Killing/Harming them with a vehicle will result in a forfeit.
Using any equipment to interfere with your opponent will result in a forfeit.
Ex: Throwing a smoke, flash, stun/concussion, etc at your opponent.
For no-shows in this tournament if you fail to respond within a fair given time frame you may be forfeited from the tournament.
All match issues will be handled through the direct support channels distributed to players prior to the start of the tournament.
The only platform that may be used is listed on the tournament information page. Only the listed platform/s may be used in this tournament. If you are found competing on the incorrect platform, your team will be forfeited without a refund.
1. Players competing in any UMGO tournament, must be a resident of the United States, Mexico, Puerto Rico and Canada. Players must not be a resident of the state of Arizona, Connecticut, Maryland or the territory of Quebec.
2. There is only one prize per household for each tournament.
3. If a player’s account is banned for any reason by UMGO that said player cannot avoid that ban in any way to play in another UMGO tournament. If said player makes a secondary account and is playing in a UMGO tournament, said player and his/her team will be disqualified from the rest of the tournament with no credit refund. There will be no exceptions.
4. If any team fails to report an issue with another team and knows another team is doing something that can get them banned or disqualified from a tournament, the team that didn’t report may risk forfeiture and no refund of credits.
5. If and when leadership of a team is given to another member of that team. That person gives up all privileges that a leader gets.
6. To join a tournament team you may not join the team from a proxy IP address. If a player does so, you risk being forfeited.
7. Substitutions are not allowed in our tournaments. Once the tournament begins your roster is final.
8. Users may not share accounts, Xbox Live accounts, PlayStation Network accounts, or any aliases linked to a designated player’s account. Doing so can lead to a temporary ban from the site.
9. Any form of abuse of any staff member is prohibited. If a user does abuse a staff member, that user risks a temporary site ban and/or disqualification from the match that said user is participating in currently.
10. If a user disputes any payment from UMGO, said user is at risk of getting banned from UMGO.
11. Tournament bracket size and prize are subject to change depending on the total number of eligible teams at the start of a tournament.
12. In order to be refunded for connection issues you must provide valid proof. Proof should be in video form showing that your router is plugged in and and all cords are connected. You should begin by showing the front of the router showing which lights are on/off. Then follow the ethernet from your router to your xbox/playstation and show that it is connected on both ends. Finally, you must show your xbox/playstation not being able to connect to the internet. This must all be in (1) video with the time and date displayed in the proof as well. Once this proof is gathered please submit it for review.
13. UMGO reserve the right to change, modify, or adapt all rules as deemed appropriate in order to uphold and maintain a spirit of overall fairness and good sportsmanship
1. Players who move their character outside of the normal boundaries of a map may forfeit the game. Moving outside of the normal boundaries of a map includes but is not limited to part of the character’s body passing through what should be a non-permeable surface or object, and moving into any area from which your character registers shots on an opponent who is not able to register shots on your character.
2. If a Player finds that they are unable to Aim Down Sights (ADS) properly, they should notify a Tournament Official immediately. If the Tournament Official is able to confirm that this has occurred, they will determine whether the round/game should be restarted, the game win should be awarded to a team, and/or the conditions under which the round/game should be resumed.
3. After a Private Match has been created, only players on the (2) teams and UMGO Staff members may be invited/join. If a player that is not a registered member of one of the teams (ineligible player) joins a game, the game must be ended. If a player is found to have invited an ineligible player to a game, a forfeit may be issued for tourney disruption.
4. If a player lags out during the first 30 seconds the game should be ended and restarted for all game modes unless damage is inflicted by the opposing team prior to said time.
a) The team who lost the player should either leave the game, switch to spectator mode, or end the game if that team is host.
7. Any form of cheating, using a glitch, abusing in-game mechanics, or unsportsmanlike behavior may result in a forfeit of a game, match, or ban from UMGO.
8. UMGO reserves the right to broadcast any match. If UMGO chooses to broadcast a match, UMGO Staff members must be allowed into each game. If UMG Staff members are unable to connect to a host, all other hosting options may be explored until a suitable host is found.
9. Third party communication is allowed for this tournament. (i.e skype, TeamSpeak, Party Chat, etc.). However, players must be able to communicate with any staff member that joins the lobby.
10. If your team is competing in multiple UMG tournaments at once and your team is in the finals of one of these tournaments, your team has 20 minutes from the scheduled match time to play the finals match or your team risks being reported as a no show which can lead to a forfeit of the finals match or being forced to playing man down.
11. Teams can only play one man down in a tournament match. Not having the required amount of players in the lobby at the time given by a referee will result in a forfeit of the map.
1. Tournament matches are expected to be played at the scheduled match time. If an opposing team fails to show up after 10 minutes after the scheduled match time, you must report a no show to live support. We will then contact the opposing team to confirm the no show.
2. No Shows:
- For best of 5 matches. Teams will have 5 minutes from the no show report time (Refer to Rule #1) to join for map one or risk forfeit of that map. Once a team forfeits first map, they will have an additional 5 minutes to show for second map or risk forfeiting that map. Once a team forfeits second map, they will have an additional 5 minutes to show for third map or risk forfeiting that map as well. Resulting in a forfeit of the match. match. (Effective 2/2/2018)
- For best of 3 matches. Teams will have 5 minutes from the no show report time (Refer to Rule #1) to join for map one or risk forfeit of that map. Once a team forfeits first map, they will have an additional 5 minutes to show for second map or risk forfeiting that map. Resulting in a forfeit of the match. Additional time may be given by tournament live support. (Effective 2/2/2018)
- For best of 1 matches. Teams will have 5 minutes from the no show report time (Refer to Rule #1) to join for map one or risk forfeit of that map/match. If you need additional clarification on this ruling, feel free to contact tournament live support. Additional time may be given by tournament live support. (Effective 2/2/2018)
3. If random users enter the room, you must ask them to leave. If they leave immediately without disrupting the match then the match will continue. If random user(s) interfere in a match then the hosting team must end the map, restart, and continue from the same score when the inference happened.
4. If a team reports a loss for a match, they cannot then contact Live Support looking to get the match reverted/replayed. Matches are only reverted/replayed if a match being advanced is due to admin error..
5. If any match that is started and played before the scheduled time, it will not be considered a warm-up and it will count as an official game.
6. Any claims for glitching, banned weapons, or cheating you must contact live support. Please have video proof ready when contacting live support.
7. Teams have up to 5 minutes between maps. Extra time may be given if live support feels it’s necessary to extend the 5 minute time limit.
8. If the hosting team ends the map early before it concludes, the map will continue where the map was ended. Unless stated otherwise by UMG Online staff.
9. Hosting the wrong map will be a replay of the correct map unless the map hosted is included in the current match rotation and the entire map was played out. You will substitute that map for another. For example, the maps are Strike, Vacant, & Bog. The first hosting team hosts Vacant and plays the map out. The second hosting team will host Strike as second map, etc.
1. Tournament matches must be played on time. Delays in the tournament are not permitted unless live support allows a delay.
2. Users have 5 minutes from the time of their opponent(s) reporting a win/loss to dispute the match or report a loss. Teams that fail to report the outcome of their matches risk being temporarily banned from the UMG Online for tournament disruption.
3. The use of keyboard and mouse are prohibited from tournament play. Using a keyboard and mouse will result in a disqualification from the tournament (Pending proof).
1v1 Tournaments: From the bracket you will find your match, click on the match details button for your match information. From there the team listed as host, will host a DUOS game session. The hosting team will then invite their opponent to the game session and begin their match.
2v2 Tournaments: From the bracket you will find your match, click on the match details button. From there the team listed as host, will host a SQUAD game session. The hosting team will then invite his teammate, and their opponents to the game session and then begin their match.In the event of a player lagging out during the warm up lobby, players must leave the game and start another game session.
In the event of a player lagging out at the beginning of a game (no longer than 30 seconds) players must leave the game and start another game session. If a player disconnects after the 30 second mark, teams must continue to play and not leave. Doing so may result in a forfeit.
UMG Services are not directed to children under the age of 13. To register for a user account for the Services, you must be 13 years of age or older. This includes competing in skill based matches (Tournaments, Cash Outs, and/or Free XP ladder matches).