STARTS DEC 6TH AT 10:00 PM EST
|$15 FREE ENTRY | 3v3 Odd-Man Out 1nD [Cross-Play] Tournament hosted by UMG|
3v3 Match Setup:
- Teams are split into two groups, one group of 2 and one solo player. Meaning 2 people from you team and one from the opposing team will be in each lobby which are played at the same time.
- The group of 2 shall invite 1 player from the opposing team and vice versa.
- Two games will be played at the same time.
- Each members kills will be combined as a team to determine the winner of the map. Ties will result in a replay of the match.
How to play:
- The team which ends the Battle Royale round with the most kills shall win the map.
- Kills after death: 30 seconds after the last player in the team has been fully killed (not knocked) that score will determine the winner of the match.
- A match is considered concluded once all players from both teams have died.
- Teams are permitted to work together, however, you may not intentionally cause the death of your opponent or negatively impact your opponent's gameplay. Doing so will result in a forfeit of the map.
- In the event of a tie, the round must be replayed.
Upon match completion, total kills will be added up for all three members on your team across the two matches to determine the winner. The team with the most kills wins the match. If kills are tied teams/players will replay their match until a winner is determined.
In the instance both Squads lobbies make it into the same match they are allowed to hunt each other freely (you still can not Sabotage inside your Squad)
As there are two sides to this match in the event of forfeiture one side of the match can be disqualified and the other still count.
For restricted platforms, please view the name of the tournament. If the platform you are competing on is not displayed in the title, that platform is restricted from competing in that tournament.
For restricted regions, please see the title of the tournament. If the region is not listed, it is not allowed.
Please see your match page for hosting information. Only teams residing from the following regions are permitted to host in a GLOBAL tournament.
- North America
Teams found maliciously using their hosting region to force lag upon their opponent risk possible forfeiture. Teams continuing to abuse their hosting location will be subject to further punishment.
We recommend that all proof be provided in video form. The clearer your proof the better, please be sure to show the following within your proof when submitting it to tournament live support.
- Scoreboard showing all information (gamertags, kills, score, etc)
- Time & Date stamp to validate your proof in the event of a dispute.
- Match ID displayed within your game chat to add a extra validation to your proof.
A team has 10 seconds to leave the match due to lag after landing/start, and it will be replayed if they can provide proof of lag and leaving the match For 2 vs 2 BOTH team members must leave within 10 seconds. If it is a cash out match and your opponent does not agree to replay, you must provide proof of lag and leave within 10 seconds, and the match will be canceled. If, however in that time you take damage from another player, pick up an item, or your opponent gets a elimination/knock the match will stand from that point on. If after this point a member disconnects from the match, the match will not be replayed or canceled. Enrolling in tournament/cash out matches, you agree to these terms. Ping is not a valid indicator of lag for us to identify lag we must see in-game evidence of that lag like skipping, freezing, rubberbanding, etc
Disconnections 30 seconds after landing in Warzone in tournaments can be replayed at admins discretion if valid proof is supplied of the disconnection promptly after it has occurred..
No replay will be issued without proof of disconnect. Your teammate must have left within 30 seconds after your disconnection in order for it to have gotten a replay.
1. Tournament matches are expected to be played at the scheduled match time. If an opposing team fails to show up after 10 minutes after the scheduled match time, you must report a no show to live support. We will then contact the opposing team to confirm the no show and issue them a 5 minute no show warning to contact us back or begin the game.
2. No Shows:
- For best of 5 matches. Teams will have 5 minutes from the no show report time (Refer to Rule #1) to join for map one or risk forfeit of that map. Once a team forfeits first map, they will have an additional 5 minutes to show for second map or risk forfeiting that map. Once a team forfeits second map, they will have an additional 5 minutes to show for third map or risk forfeiting that map as well. Resulting in a forfeit of the match. match. (Effective 2/2/2018)
- For best of 3 matches. Teams will have 5 minutes from the no show report time (Refer to Rule #1) to join for map one or risk forfeit of that map. Once a team forfeits first map, they will have an additional 5 minutes to show for second map or risk forfeiting that map. Resulting in a forfeit of the match. Additional time may be given by tournament live support. (Effective 2/2/2018)
- For best of 1 matches. Teams will have 5 minutes from the no show report time (Refer to Rule #1) to join for map one or risk forfeit of that map/match. If you need additional clarification on this ruling, feel free to contact tournament live support. Additional time may be given by tournament live support. (Effective 2/2/2018)
3. If random users enter the room, you must ask them to leave. If they leave immediately without disrupting the match then the match will continue. If random user(s) interfere in a match then the hosting team must end the map, restart, and continue from the same score when the inference happened.
4. If a team reports a loss for a match, they cannot then contact Live Support looking to get the match reverted/replayed. Matches are only reverted/replayed if a match being advanced is due to admin error..
5. If any match that is started and played before the scheduled time, it will not be considered a warm-up and it will count as an official game.
6. Any claims for glitching, banned weapons, or cheating you must contact live support. Please have video proof ready when contacting live support.
7. Teams have up to 5 minutes between maps. Extra time may be given if live support feels it’s necessary to extend the 5 minute time limit.
8. If the hosting team ends the map early before it concludes, the map will continue where the map was ended. Unless stated otherwise by UMG Online staff.
9. Hosting the wrong map will be a replay of the correct map unless the map hosted is included in the current match rotation and the entire map was played out. You will substitute that map for another. For example, the maps are Strike, Vacant, & Bog. The first hosting team hosts Vacant and plays the map out. The second hosting team will host Strike as second map, etc.
UMGO General Rules
1. Rules are subject to change at any time; it is the responsibility of all participating users to know and understand the rules before scheduling any matches.
3. Users must utilize their own unique username when competing on UMGO. This unique username must have been registered on UMGO personally by the user. The registered username must contain the correct and complete Name, Address, and Email of the user. If a false Name, Address, or Email was entered, the user voids the privilege to participate in the Ladders and Tournaments offered by UMG and to receive any prizes.
4. Users are prohibited from sharing UMGO account information; this includes, but is not limited to the following: usernames, passwords, gamertags, email accounts, etc. If another individual accesses your account, you may be disqualified from the Ladder/Tournament you are participating in as well as being removed from UMGO. As such, you are personally responsible for accepting an invitation to a team; someone else cannot accept a team invitation for you. If you do not personally accept a team invitation, you may be disqualified from competing, as well as forfeiting the ability to receive any prizes.
5. If a user is found to be evading an active penalty, the original account that was banned will be disabled, regardless of the original offense. In addition, users found to be participating on a team with a user that is evading a ban will be subject to penalties including removal from the site; we advise you to report the evading user immediately by utilizing our Ticket System.
6. Multiple users from the same household may compete on UMGO, however, cannot play on the same team or against each other if found to be breaking this rule you would risk being forfeit and banned from UMGO.
7. The Leader of a team can change the team name, blast message, logos, avatars and website links. The images/information submitted must be appropriate. Attempting to bypass the automatic censor by misspelling, inserting spaces or symbols, transposing letters, using look-alike symbols, or any other method is not allowed. Teams that attempt to bypass the censor will be subject to penalties.
8. Teams on a ladder must contain the minimum number of eligible players to remain active on a ladder. Teams without the minimum number of eligible players - especially teams that are "abandoned" - are subject to removal at the Staff's discretion.
9. Player's from outside of the region advertised for this ladder are not allowed to compete. Failure to compete in appropriate ladders will result in a temporary ban and possible rank reset.
10. As to ensure fair competition, UMGO reserves the right to amend all match-related rules listed herein on a case by case basis. Teams who manipulate these rules maliciously and/or at the expense of other members will be penalized for Unsportsmanlike Conduct.
11. If one player in a house hold is banned, the entire house hold is not permitted to play until the ban is up.
12. UMGO reserve the right to change, modify, or adapt all rules as deemed appropriate in order to uphold and maintain a spirit of overall fairness and good sportsmanship
1. A team has 15 Minutes to show for the match with the correct amount of eligible players and roster as shown for the match; failure to do so will result in a forfeit of the match.
2. In the situation that the opposing team does not show for the match, your team is to acquire valid proof of the opposing team not showing within the 15 Minutes offered to join the match, and submit a Ticket.
3. Valid proof of a no-show can be described as a video that is at least 5 minutes, but preferably 15 minutes, showing the hosting team refusing to invite you. You must also make an attempt to invite your opponent and show your opponent refusing to join your lobby. No show proof can NOT be pictures.WHAT TO DO IF YOUR OPPONENT IS NO-SHOWING:
1. In the event your opponent is refusing to play your match, you need to have at-least 5 to 15 minutes of video proof showing that you are trying to invite him/her and/or are attempting to get in contact with them.
2. After the forfeit time, please uplaod your video proof and submit it in a dispute ticket. Your ticket will be handled in order it is received in. For a faster ticket response time, please view our Prime Membership page.
3. If you are uploading your proof on YouTube, FaceBook, or any other website, please make sure the video isn't on private and your privacy settings allow us to look at it.
WHEN TO START RECORDING NO-SHOWS:
1. If the host drops, start recording your no-show video incase the opposing team refuses to start playing again.
2. As soon as your match is accepted, start recording until the match starts!
3. Once a map is finished and you are waiting to start the next map, start recording!
4. If your opponents are stalling, start recording!
If a team is found to be using hacks, the whole roster will be punished, up to a ban from the website forever.
1. The use of any communications other than what is provided within the game is strictly prohibited. There are exceptions to this rule in which outside communication can be utilized. These exceptions include, but are not limited to: games that give you no advantage by using outside communication, games that do not have an in-game voice option, and games in which the rules specifically state that outside communication is allowed.
Cheating in Matches
1. UMGO has a zero tolerance policy for cheating; teams caught cheating, “glitching,” or abusing in-game mechanics in any way will be removed from UMG Online.
1. Proof may be acquired by recording situations and all matches. Keep in mind, may the situation arise where a Dispute is made by the opposing team, and you are unable to provide valid proof of winning the previous match, you risk the match being cancelled. It is suggested to all users of UMGO to obtain valid proof, Disputed or not, to be safe.
2. All proof must be recorded an uploaded using the console's (Xbox One / PS4) "share" system; keep in mind, if a dispute occurs and there is not a direct upload from the console's share system, the user risks the match being cancelled. PVR Proof is accepted, but the console share system is the preferred method of accepted proof. If you are unable to paste your share system link into the provided proof slot in the ticket center, we suggest putting the link into a URL Shortener and using that link in your ticket.
3. If you do not use the consoles DVR feature, you risk your proof being considered "Insufficient". We HIGHLY suggest you use your consoles DVR feature for proof.
4. If you are unsure what proof to gather in a certain situation, visit our live-support and we will be glad to assist you!
1. When submitting proof, you must post the direct URL in the ticket. It is not the responsibility of a UMGO Staff Member to go outside of the direct link provided to search for the proof attempting to be submitted.
2. For proof to be considered valid, it must have the full scoreboard with gamertags, with the proof being clear enough for Staff to read it. Keep in mind, if valid proof is not provided, as it is the users primary responsibility to be sure it is in a Ticket, the proof provided that does not meet these standards will be considered “Insufficient” for the match.
3. Submitting fake, irrelevant, or old proof may result in a temporary suspension from UMGO.
4. Any conversation may not be considered valid proof; this includes, but is not limited to: Twitter conversations, PMs, AIMs, Skype, or messages through Xbox Live or Playstation Network. This means, messages are NOT a form of valid proof.
- No Shows - For no-show proof to be valid, it MUST be at-least 5 to 15 minutes long in a video form.
- Forfeit (Wrong Rules) - For wrong rule proof to be valid, it MUST be in a video form. In the video, it needs to show what rule is wrong, and the FULL scoreboard so we can verify the gamertags. In your ticket, explain what rule is wrong.
- Forfeit (Illegal Items) - If you are forfeiting someone for using illegal items (whether it's a perk, banend gun, ect) we highly suggest it be in a video form as it's less likely to be marked as invalid. It needs to clearly show them what they are using, and the full screoboard/gamertags. In the ticket, explain what illegal item they are using.
1) ALWAYS! Put the last four digits of the match ID in your clan tag. This makes it so people cannot use old proof against you.
2) If your video is longer than five minutes long, please provide time-stamps of what you are claiming is happening in the video for the admin. Without that, your proof may be marked as invalid.
3) Video proof is prefered rather than screenshots. In the event that video proof is provided by one team, and screenshots by the other, staff members have the right to side with the video proof.
1. It is the responsibility of all teams involved in a match to report scores. Teams must report the match within 2 Hours of completion. If a team reports within 2 Hours and the opposing team fails to do so, the outcome will be determined by the reporting team. The match outcome will NOT be overturned.
2. Teams found reporting the win for no reason will result in a forfeit of the match and will risk suspension from UMG Online for Disputing on Purpose.
3. Reporting a match before it has been played is NOT a forfeit. If a team reports their win or a match issue prior to the match being played and that team loses, they are required to submit a ticket under the category "Accept Loss". Not doing so may also result in a suspension from UMG Online for Disputing on Purpose. If your opponent reports a match issue prior to the match being played, you are still responsible for gathering proof of your claims (ex: no show).
4. If you report the loss for your team, we will NOT reverse or cancel thematch. It is the responsibility of the reporter to report the correct score.
1. If a Dispute occurs, teams must submit a Ticket with valid proof of their claims; more information on how to acquire and submit proof can be found in the “Proof” section above. If a team does not submit a ticket in the provided 2 hour time period, they are risking receiving the loss for the match. The match outcome will NOT be overturned if a ticket is submitted late or not submitted at all
2. Teams with 3 or more Disputes pending to be answered will be locked until the Disputes have been resolved.
3. When disputing, you MUST have proof to back up your claims. You cannot dispute a match without providing valid proof. If you do not have proof to support your claims, you should NOT dispute the match. Disputing the match without providing valid proof will result in you getting banned for disputing on purpose.
1) If one person in your household is banned, all players living in that household are not permitted to play on UMG Online until the ban expires. Failure to comply will result in you getting banned for evading an active ban.
2) If you end up banned, you need to contest your ban by submitting a Dispute Account Ban ticket here: https://umggaming.com/support/ticket/create/2 if you believe the ban is a mistake. Please keep in mind, lying or attempting to lie/deceive UMG staff in regards to your ban can/will result in your ban length being extended.
3) If you play out a match, you cannot forfeit your opponent for evading. If you report your opponent for evading before your match is finished, then it is allowed.
• Ticket Spam (2 Days): Creating multiple tickets about the same thing, or abuse of our ticket system.
• Players from the same household in a team managing role (3 Days): Multiple players within the same household managing one team (Leader or Captain Role).
• Regional Rule Violation (2 Days): Playing cashouts/tournaments from a banned state, or playing on the incorrect ladder.
• Regional Rule Violation Second Offense (7 Days): Playing cashouts/tournaments from a banned state, or playing on the incorrect ladder.
• Regional Rule Violation Third Offense (30 Days): Playing cashouts/tournaments from a banned state, or playing on the incorrect ladder.
• Disputing On Purpose (3 Days): Disputing the match without providing any proof in the ticket and/or disputing without a reason.
• Disputing On Purpose Second Offense (14 Days): Disputing the match without providing any proof in the ticket and/or disputing without a reason.
• Disputing On Purpose Third Offense (90 Days): Disputing the match without providing any proof in the ticket and/or disputing without a reason.
• Disputing On Purpose "Late Night" (3 Days): Disputing a match on purpose before the website auto-reports the win to the non-disputing team.
• Inappropriate Content (Varies): Providing proof unrelated to the match you are submitting a ticket for. Ban length will be at the discretion of UMG staff & will range from 1 day - lifetime.
• Fake Proof (Warning /3 Days): Creating fake proof and using it in an attempt to receive a win for a UMGO match. Ban length can vary depending on the severity of the situation.
• Fake Proof Second Offense (30 Days): Creating fake proof and using it in an attempt to receive a win for a UMGO match. Ban length can vary depending on the severity of the situation.
• Fake Proof Third Offense (90 Days): Creating fake proof and using it in an attempt to receive a win for a UMGO match. Ban length can vary depending on the severity of the situation.
• Fake Proof 3+ Offenses (Permanent): Creating fake proof and using it in an attempt to receive a win for a UMGO match. Ban length can vary depending on the severity of the situation.
• Cheating/Glitching (30 Days): Using a glitch/exploit or any method of getting an unfair advantage in a match.
• Free Wins/Money Transfers (30 Days): Giving yourself free wins or using the match finder to send money to someone.
• Buying/Selling UMG Property (14 Days): Buying or selling UMG property (includes but not limited to credits, accounts, teams, ect).
• Staff Abuse (3 Days): Abuse of a UMGO Staff Member.
• Impersonating Staff (14 Days): Impersonating a UMGO staff member. Ban length can vary depending on the severity of the situation.
• Evading An Active Ban (30 Days): Playing while evading an active ban.
• Evading An Active Ban Second Offense (60 Days): Playing while evading an active ban.
• Evading An Active Ban Third Offense (Permanent): Playing while evading an active ban.
• Scamming Users (30 Days): Scamming users via cashouts.
• Chargebacks (Permanent): Disputing a UMG payment.
• Lag Switching (3 Days): Purposely causing a match to lag and/or drop host.
• IP Flooding - Threatening (7 Days): Threatening to hit your opponent offline in a UMGO match. Ban length can vary depending on the severity of the situation.
• IP Flooding (Permanent): IP Flooding / DDOS (Direct Denial of Service attack) other players in UMGO matches. Ban length can vary depending on the severity of the situation.
• Hijacking UMGO Accounts (Permanent): Hacking other players accounts or UMGO property.
• Modified Console (Permanent): Using a modified/hacked console or using hacks in game.
Please note that ban titles, descriptions, and lengths can change at the discretion of the admin.
UMG Services are not directed to children under the age of 13. To register for a user account for the Services, you must be 13 years of age or older. This includes competing in skill based matches (Tournaments, Cash Outs, and/or Free XP ladder matches).