BLAST Reports $133 Million Revenue Following Record 2025
BLAST reported a record $133 million in 2025 revenue while remaining profitable and expanding its North American presence with a new headquarters in New York.

Esports tournament organizer BLAST has reported a record $133 million in revenue for 2025, marking a 40% year-over-year increase while remaining profitable for another consecutive year. Alongside its financial results, the Danish company confirmed the opening of its New York City headquarters, a move that strengthens its North American presence as it looks to expand beyond traditional esports into gaming, creator content, live entertainment, sports, and digital-first fan experiences.
Founded in Copenhagen in 2016, BLAST has grown into one of the world's largest esports tournament organizers through partnerships with publishers including Valve, Riot Games, Epic Games, Ubisoft, and Supercell. The company now operates offices across Copenhagen, London, Berlin, Malta, Mumbai, and New York, reflecting its continued international expansion.
New York Becomes BLAST's North American Hub
Although BLAST announced plans for its New York headquarters last year, the office now officially serves as the company's North American base of operations as it accelerates its U.S. growth strategy.
Located in Brooklyn, the office will oversee commercial partnerships, publisher relations, and business development throughout the region. It also supports BLAST's broader ambition to grow beyond esports tournaments by investing in creator-led events, live entertainment, traditional sports collaborations, and experiences designed for digital-first audiences.
Chief Business Officer Leo Matlock relocated to New York to lead the company's long-term strategy in North America alongside Senior Vice President of Brand Partnerships Steve Rossi. According to BLAST, establishing a permanent presence in the United States allows the company to work more closely with publishers, commercial partners, host cities, and the country's estimated 200 million gamers.
The expansion follows a busy stretch for BLAST in North America. Since 2025, the company has hosted major events in Austin, Boston, and Los Angeles, and plans to stage 15 arena-scale events across 13 cities and three continents throughout 2026.
Commercial Partnerships Continue to Grow
BLAST credited much of its growth to an expanding portfolio of commercial partners and event organizers.
Over the past year, the company added major brands including Michelin, Midas, Red Bull, Progressive, Polymarket, and EFM Global, while continuing to work with destination marketing organizations such as Visit Austin and Visit Fort Worth to host large-scale esports events.
The company also highlighted the economic impact generated by its tournaments. According to BLAST, the BLAST.tv Austin Major 2025 contributed approximately $102 million to the local economy, demonstrating the growing value of esports events for host cities.
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Looking Beyond Traditional Esports
While Counter-Strike remains one of BLAST's flagship esports, the company continues to diversify its portfolio.
In addition to operating tournaments for Fortnite, Rainbow Six Siege, and Brawl Stars, BLAST has expanded into creator-focused competitions and broader entertainment projects. The company has also partnered with traditional sporting events, including Wimbledon, as it looks to bridge competitive gaming with mainstream sports and digital entertainment.
CEO Robbie Douek said competitive entertainment continues to evolve beyond traditional esports, creating new opportunities for publishers, creators, brands, and host cities looking to connect with digital-first audiences.
With record revenue, sustained profitability, and an expanding international footprint, BLAST appears well-positioned to continue its growth as one of esports' leading tournament operators heading into the second half of 2026.
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About the author
CJ
Christian Joseph “CJ” Zambale is a journalist and content specialist who covers the iGaming and esports industries.